The Business Official is the co-owner of the Chum Bucket and aims to kill the player in Five Nights at the Chum Bucket. He serves as the unseen overarching antagonist of the game.
Appearance[]
The Business Official makes no physical appearance in Five Nights at the Krusty Krab and Five Nights at the Chum Bucket, but he does serve as the temporary Phone Guy, leading the player throughout the week. It is theorized that he is the one who burnt down The Krusty Krab, and is the one who built the Animatronics. He is known to be a Hitman.
Behaviour[]
The Business Official directs the player throughout Five Nights at the Chum Bucket, giving them vague hints about surviving the night. An example is the official telling the player to have the flashlight on when Mr. Krabs becomes active.
Phone Calls[]
Night 1[]
Well, that’s enough of that, then. Why, hello there. You must be the ol’ security guard. (Small chuckle) I’ve been told so much about you from my... superior. Allow me to introduce myself, for all intents and purposes. I am the second-in-command here at the Chum Bucket, and my boss has put me in charge of you. You and your buddy on the phone there have caused us quite a lot of trouble by escaping that fire. We can’t have anyone finding out what happened at the old restaurant. That’s where you come in. No doubt your friend out there is gonna come and find you. So, we’re keeping you alive until that happens. Essentially, you’re gonna be acting as bait. Don’t get any hope from that, though. You’re still on our hit list. Though, unlike my superior, I prefer a much more... indirect method of killing my prey. (Quiet chuckle) Let me explain: You’re not alone in this restaurant. Inside is a group of animatronics, just like your old job. This time, though, their sole function is to kill you. From the hours of 12 until 6 in the morning, those doors on the sides of your office are gonna be open. And you’ll be a very easy target. However, as I’m a good sport, I’ve given you access to the restaurant’s surveillance systems through the monitor on your desk. Using it, you’ll be able to track their movements, and if they get too close, you can close one of the doors on either side of the room. Simple enough, right? We don’t even have power restrictions here. Nothing to worry about. There’s a catch, though. The doors have a... malfunctioning heat sync, and thus will overheat and short out if they’re kept closed for too long. On top of this, the generator can only supply two pieces of equipment with power at any one time. And that includes both doors, the camera, and the flashlight on your desk, so be sure to use them strategically. That’s all for tonight, though. There’s more to tell, but… it’s not quite relevant yet. I’ll let you know when the time comes. Anyway, good luck. You’re really gonna need it. (Snickers quietly)
Night 2[]
I take it from the lack of red mists spattered on that window... that means you survived your first night. One of the things I... (Small snicker) ‘forgot’ to mention last night, was the relevance of the air ducts throughout the facility. The animatronics, well, one of ‘em, might try to get into your office through them. Though, don’t worry. We’ve given you remote control over the ventilation covers directly above your office, which you can access inside your security cameras. The catch is... well, you’ll figure it out. Fortunately for you, they don’t even count towards your power budget. Speaking of that, on your desk, there’s a button marked “Overdrive”, that’s linked to the generator downstairs. It’ll allow you to use an extra piece of equipment for a short time. Be careful, though, as it’ll have to cool down. It’ll also scramble any animatronics that are standing too close to it. I think there’s one in particular that might try and go down there to mess with it. Keep an eye on that, would you? Make sure you watch everyone else as well. I don’t think they’re gonna let up just because there’s something new to worry about. Anyway, I’ll talk to you again tomorrow night. If you’re still here, that is. Buh-bye.
Night 3[]
How on Earth did that happen? (Small chuckle) You wouldn’t be betraying your new chums at the Chum Bucket, would you? Well, anyway, remember what I said last night about the window? Yeah... Make sure you keep an eye on that hallway. You can use your flashlight. If you manage to shine it in an animatronic’s eyes, it’ll probably stay there. One drawback is... well, it’s bolted to the table, so it’ll only work if something’s standing right in the center of that hallway. Oh, and one last thing: My boss gave me a memo for you. It reads: “Krabs is a backstabbing traitor.”. That’s all for now. Goodnight, friend.
Night 4[]
Do you believe in ghosts? No. (Small chuckle) Me neither. Keep doing what you’re doing. From the sound of it, your friend’s getting closer and closer... to our little trap. Don’t worry. This’ll all be over... very, very soon. (Evil laugh)
Night 5[]
Doesn’t he know... it’s rude to interrupt? Well, it looks like this is it. Your last night here. It’s been great having you, really. But, a deal’s a deal, and I don’t get my paycheck until neither of you leave here alive. Goodbye. This is the last time we’re gonna speak to one another. In this light, at least.
Trivia[]
- He is one of the four characters that do not make a physical appearance, the other three being The Superior, Eli Floyd and Eugene H. Krabs.
- He and The Superior are the only characters in the series that are a hitman.
[]
Five Nights at the Krusty Krab Villains | ||
Five Nights at the Krusty Krab Five Nights at the Chum Bucket Five Nights at the Krusty Krab: Chapter 3 |