It doesn't matter whether or not I'm overpowered, unoriginal, lame, or boring. All that matters is that I am awesome, I can do these things, and I willl anhilate you on the spot so you can shut up!! Bwa ha ha ha ha!!
~ Davey J Yoshi taunting about his many powers after being ridiculed for them.

Elemental Villains, also called Elementals are villains who can either command the elements of nature, are formed of said elements or are empowered by them. The types of Elemental Villains include but are not limited to, among many others:

  • Aciukinetic Villains have the ability to change or otherwise enhance or decrease the sharpness of objects. In most cases, villains with this ability use it to make their own weapons sharper, their enemies' weapons duller, create new weapons by making objects lethally sharp or change the sharpness of potions of their body; this may overlap with Ferrokinetic Villains and Biokinetic Villains.
  • Aerokinetic Villains have the ability to control the element of wind and air. Some can also become one with the air, and some can use speed to manipulate the wind around them. Some may also have the ability to manipulate the weather as well.
  • Aquakinetic Villains or Hydrokinetic Villains use the element of water as a weapon. They have the power to generate and/or manipulate water, and some have the ability to become water.
    • Some or otherwise all Aquakinetic Villains can be classified as Cryokinetic Villains who can use ice and/or snow-based powers, since both are frozen water, and some Aquakinetic Villains can additionally manipulate and freeze water, turning it into ice.
  • Atmokinetic Villains are villains who possess the ability to control the weather; this overlaps with Aerokinetic Villains, Nephelokinetic Villains and Electrokinetic Villains.
  • Bibliokinetic Villains are villains with the power to manipulate books, manuscript pages, and text paper. They can be like invisible hands that change the words on the paper.
  • Bio-Manipulators or Biokinetic Villains can shape and manipulate their bodies in ways that, while impossible, are not necessarily shapeshifting (though it can overlap); for example, they may be able to use their hair, skin, fat, muscles, blood, or bones as weapons and/or defenses. Often Bio-Manipulators have a host of related powers such as density manipulation, self-regeneration, elasticity, limited shapeshifting, and so on, but some are simply able to utilize a portion of their body in ways that are impossible or extremely difficult in the real world, the most common examples are characters who can use certain bodily aspects such as fat or muscle to absorb or avoid attacks that would wound and/or even kill most other beings, and can even overlap into the subcategory of Villains with Accelerated Healing.
    • Genekinetic Villains are villains who can morph and manipulate the DNA of their bodies, making them more like other people or species. In many cases, this type of ability is what is traditionally considered shapeshifting.
    • Hemokinetic Villains or Blood Magicians are skilled in blood magic and can manipulate blood. In their hands, blood can be boiled, burned, frozen, and/or used as raw materials to make blood creatures or function as healing medicines. This particular type of bio-manipulation may overlap with Hydrokinetic Villains, as blood is 92% water.
    • Mimetic Villains, also known as Masters of Disguise, Copycats or Impostors are those who mimic others in a certain way, be it by shapeshifting by naturally looking extremely similar to another person, typically a hero by having the ability to mimic the voices of others or by using actual disguises to look like someone else, this can overlap with a Twin/Clone, an Evil Creation or Incriminators.
    • Villains with Accelerated Healing, as mentioned above, can overlap with the separate category of Biokinetic Villains.
  • Benzinikinetic Villains utilize gas or are and can even morph into a large mass of shapeless gas, sometimes poisonous. This overlaps with Toxikinetic Villains, due to gas being used as a form of poison.
  • Blennokinetic Villains have the ability to manipulate filth and dirt and even cause organic matter to rot and decay; this category can overlap with Nosokinetic Villains.
  • Carbokinetic Villains are villains with the ability to manipulate different forms of carbon; this may overlap with a variety of different categories, particularly Geokinetic Villains, Biokinetic Villains, Benzinikinetic Villains and Chlorokinetic Villains, as different types of carbon exist in almost everything.
  • Chemokinetic Villains are villains who can absorb chemicals or are made out of chemicals.
  • Chromokinetic Villains are villains with the power to manipulate the colors of their body or the colors of other objects. This is a very uncommon type of ability, as in many cases, the ability to manipulate and/or change colors is seen as mostly useless, unless they use this power for more sinister applications, specifically as a sort of active camouflage and/or invisibility, changing the color of their physical being to match the environment. This application allows for stealth attacks or spying, and can overlap with Biokinetic Villains.
  • Chronokinetic Villains are evildoers who are able to manipulate the flow of time, which includes stopping time, slowing it down, rewinding it and travelling through time, and some users can see the future. This allows the villain to have the upper hand against the hero, as they can stop time to predict and/or dodge an attack, or even rewind time to get a second chance.
  • Chrysopoeia Villains are villains with the power to manipulate and transform anything into gold; this overlaps with Geokinetic Villains and Crystallokinetic Villains.
  • Cibumkinetic Villains are villains with the power to manipulate any type of food matter. What type of food a villain may manipulate can vary, however, they can qualify as long as they can manipulate what is traditionally considered edible and even nutritious. (NOTE: Villains who can control fruits and vegetables do not count unless they control them exclusively or can control other foods as well, otherwise, they are classified as having Chlorokinetic Villains-type powers)..
  • Crystallokinetic Villains are villains with the power to manipulate and generate jewels and/or crystalline material; this overlaps with Geokinetic Villains, Hyalokinetic Villains, Psammokinetic Villains, Cryokinetic Villains and to a lesser extent, Aquakinetic Villains.
  • Dimensiokinetic Villains are evildoers with the power to manipulate dimensions, even opening portals from one dimension to another as a way of gathering minions, which would make them Summoners, or to banish the heroes.
  • Elasticity Villains are villains who have the ability to stretch or manipulate their limbs, and this can overlap with Biokinetic Villains.
  • Electrokinetic Villains are villains who use electricity as a weapon. They may have the powers to generate and/or manipulate electricity and some have the ability to become electricity. Not necessarily to be confused with Energy Beings, as some villains with electrokinesis may only have the ability to conduct electricity.
  • Erebokinetic Villains are villains who can manipulate or control darkness or shadows; this overlaps with Umbrakinetic Villains.
  • Ergokinetic Villains are villains who have the power to generate and manipulate different types of energy; also not to be confused as Energy Beings, although they can occasionally overlap.
  • Evil Lights or Photokinetic Villains have power to control the light color spectrum. Sometimes the forces of darkness are not the only ones that are evil. Sometimes even the antagonists can tap into the power of the so-called "light element". These villains have light-based and holy powers ranging from divine magic weapons, burning light beams, photokinesis, divine wrath, or the power of the sun. They can come in many forms, though most authors prefer to use them to represent these particular themes: either divine crusaders of light gone horribly wrong, a villain who's theme or appearance invokes light or a villain who is surrounded by a radiant glow of light; they are the exact opposite of a Good Darkness and as a result, the protagonists of stories with light-themed villains usually have powers of darkness and are darkness-themed.
  • Filukinetic Villains are villains with the power to manipulate and generate different kinds of threads to bind, crush or tear apart their opponents. While what kind of threads used by these kinds of villains may vary, such as metallic and energy-based threads, they can qualify as long as long as they have the appearance of a thread.
  • Ferrokinetic Villains are villains who manipulate and control metal. Mostly those that are gifted with such power. Not to be confused with Robots that are mostly metal, and villains who are Mechanically Modified or Bio-Engineered may not count, unless they can liquify or manipulate their body into or manipulate other pieces of metal, and they may count as an Elemental if they control a different element entirely. Some ferrokinetics may also count as Electrokinetic Villains as well. Those with ferrokinesis and electrokinesis can also have the ability of electromagnetism.
  • Flyrokinetic Villains are villains with the ability to generate a force-field by either using their own abilities or technology to protect them from damage; this may overlap with Ergokinetic Villains as almost all force-fields are made out of energy.
  • Fragokinetic Villains are villains who can generate, set off and manipulate explosions; depending on how a villain with this ability generates their explosions, this may overlap with Pyrokinetic Villains, Telekinetic Villains and Benzinikinetic Villains.
  • Geokinetic Villains are villains who have the power to control the earth (rock, sand and ground, not the actual planet Earth) and/or cause natural disasters such as earthquakes. This overlaps with Crystallokinetic Villains, Hyalokinetic Villains, Chlorokinetic Villains and Psammokinetic Villains.
  • Gyrokinetic Villains are villains who can manipulate and control gravity, whether it be the gravity of objects or people, or literally defying gravity.
  • Hallucikinetic Villains have the ability to create and control illusions through natural or technological means, and may overlap with Psychic Villains or Essokinetic Villains.
  • Hyalokinetic Villains are those with the ability to manipulate glass, and can overlap with Geokinetic Villains, Psammokinetic Villains and Crystallokinetic Villains.
  • Ionikinetic Villains are villains with the power to manipulate the state of plasma for attacks; this may overlap with Electrokinetic Villains, Ergokinetic Villains, Spatiokinetic Villains and due to plasma being an extremely hot form of fire, Pyrokinetic Villains.
    • Coronakinetic Villains are a sub-type of Ionikinetic Villains who have the ability to manipulate the corona, which is a type of plasma that surrounds celestial bodies such as stars.
  • Laser-Users are villains who can use laser beams for attacks, generating them through variable means or from weaponry they have.
  • Lutumkinetic Villains are villains with the ability to generate, form or otherwise manipulate clay; this may overlap with Geokinetic Villains.
  • Multipliers are evildoers with the ability to instantly create multiple or even infinite clones, copies and/or duplicates of themselves or others. This might be done through illusions or magic or may even be an actual superpower.
  • Mystokinetic Villains or Magic Villains are villains who have access to the mystic arts and can use any kind of magic-based abilities. This can overlap with a number of different categories, as most magic is based around manipulating other elements, although there are some villains who use magic without manipulating elements at all, although these instances are rare.
  • Naturakinetic Villains are those who can control or manipulate the elemental powers pertaining to nature, which is also referred to as Life Powers, Nature Manipulation or Nature Control. This includes two subtypes:
    • Chlorokinetic Villains or Vegetation Villains are villains (even the ones who are in the physical form of plants or are plant-like creatures) who can control plant life for evil purposes from making homemade natural poisons to kill the heroes with to feeding them to vegetated carnivores.
    • Zoopaths are villains who can speak with animals and/or even control their minds.
    • This category can overlap with villains who are considered a Force of Nature, as they may represent the wrath of nature itself.
  • Necromancers or Death Gods are evildoers who can raise, control or even communicate with the dead and deceased or their spirits; this can extend to and overlap with a Collector of Souls, as some villains with death-based powers can and will also collect the souls and/or spirits of those who have died.
  • Nephelokinetic Villains have the ability to control the visible elements of the weather such as clouds and can overlap with Aerokinetic Villains.
  • Nightmare Masters, Dream Masters, Somnipaths or simply Oneirokinetic Villains are villains with power over dreams, either to create them and send them into sleeping minds or to enter someone's dreams to shape them following their own design. In some cases, the villain can influence people or just plain kill them through their dreams, even trapping them awake in dream sequences. There can even be a Dream World in which they can enter usually to wreak havoc. Most villainous Dream Masters are linked to nightmares due to the ancient beliefs that nightmares were caused by evil spirits and are sometimes living nightmares seeking to invade slumbers, but some cause dreams to turn to the worse possible scenario by their mere presence. (NOTE: Dream Masters exist outside the dreams they enter or are denizens of a specific Dream World. Villains born from someone's dreams/psyche are either Noncorporeal or Thought-Forms. The three can overlap but are distinct subjects.)
  • Nihilikinetic Villains are villains with the power to manipulate nothingness. Most villains with this ability have the power to eradicate matter. Not to be confused with Nihilists, although some villains who possess this power may be Nihilists as well.
  • Nitrokinetic Villains are villains who posses the ability to self-destruct on command. Many villains with this ability also have the ability to regenerate or reform their bodies, although it is possible for them to not have this ability, making self-destructing an absolute last resort in most cases; this category may overlap with Fragokinetic Villains.
  • Nosokinetic Villains have the ability to control and create different types of germs, bacteria and diseases. In some cases they can even be a type of germ, bacteria or disease themselves.
  • Omnipotents or Omnipotent Villains are villains who can control all of the elements at will, even combining them together or varying them for more powerful attacks.
    • Molekinetic Villains are villains with the power to manipulate and control molecules. With this ability, they can generate and control virtually any type of matter in existence, therefore making most or otherwise all villains with this ability an Omnipotent, unless they can only manipulate specific kinds of molecules.
  • Omniscients or Omniscient Villains are villains who can see multiple events happening all at once, although there are obvious limitations to this kind of element, such as emotional stability and clarity, focus, and random games of chance happening at any moment.
  • Pathokinetic Villains are villains with the ability to enforce and control the emotions of others, and while less common, even themselves. Emotions that can be manipulated by villains with this ability include but are not limited to: joy, sadness, anger, fear, disgust, envy, vanity, love and shame. While it is common for most villains with this ability to be able to control a variety of emotions, there are some cases in which a villain can only manipulate certain emotions, who can make people around her sad when she herself is distressed.
  • Petrifiers are villains who can petrify, encase or otherwise immobilize their victims - whether by turning them to stone, ice or other substances. Alternatively, a Petrifier can simply paralyze their victims without turning them to stone, ice, etc., such as when demons prevent victims from moving via a supernatural force. Petrifiers are a common type of character in fantasy and mythology as well as other media.
  • Phobikinetic Villains or Fearmongers are villains with the ability to generate extreme fear in the minds of their opponents using technology, their own abilities or other means; depending on how a villain places fear into the hearts of others, they could overlap with Pathokinetic Villains and Psychic Villains. It should be noted that if a villain only unwittingly inspires fear in a single character based on a personal phobia or fear they have, then they do not count.
  • Pictomancers or Depictukinetic Villains are evildoers who can shape and manipulate art from just about anything from ink (Melanokinetic Villains) to paint (Palletakinetic Villains). This can even overlap with Bibliokinetic Villains, as art made from ink and paint are normally put on some sort of paper canvas which is found in books.
  • Poisoners or Toxikinetic Villains are villains who kill or incapacitate via poisoning; this type of murder was and continues to be extremely rampant due to it often being seen as a quick and effective way of getting rid of those one dislikes - in the past it was not uncommon for royalty and nobles to employ food testers due to the common practice of poisoning. It was also a well-known theory in medieval times that evil witches or other discontented individuals would poison wells and make people sick - a theory that has since entered the imagination and become somewhat of a staple as well as a tool for parody; this is also capable of extending to Polluters, who also use poison, although in their case specifically to harm a natural object such as an ecosystem.
    • Sadly, in the real world many killers and other criminals also utilize poisons, especially those who have managed to work their way into the biological and medical professions - these real-life villains are sometimes referred to as Angels of Mercy and fatally assault their victims via chemicals found in hospitals or similar institutions. Poison comes in many forms ranging from liquid and capsules to gas. This can also include villains who drug people with the intention of knocking them out or getting them drunk or do so to themselves for a certain reason such as the effects of enhancements, even selling that drug or another on the black market for profit; this crosses over into the border of villains who are Addicts or Drug Dealers.
  • Polemokinetic Villains or Warmongers are villains with the ability to create and manipulate wars. How a villain may generate war can cause this to overlap with a Corrupting Influence, Pathokinetic Villains and Psychic Villains.
  • Power Bestowers are villains who have the ability to give individuals their own powers, also turning them into villains usually to make them do their evil bidding.
  • Psammokinetic Villains can manipulate sand and pebbles to form constructs; this often overlaps with Geokinetic Villains, Crystallokinetic Villains and Hyalokinetic Villains.
  • Psychics or Psychic Villains are those who can read, take control of or tamper with others' minds or see events that have happened or are happening; this overlaps with Omniscient Villains, Chronokinetic Villains, Telepathic Villains and Oneirokinetic Villains; in some cases it can overlap with Possessors and Brainwashers as well.
  • Pyrokinetic Villains or simply Pyrotic Villains are associated with fire, lava or any similar form of pyrotic energy. This includes villains who have weapons that can produce fire, villains who can produce fire naturally at will or have the ability of pyrokinesis to manipulate and control fire. Traditional fire is normally associated with evil due to its destructive and dangerous nature, and other villains who wield this element can also be Arsonists.
    • Geo-Thermokinetic Villains are villains with the power to manipulate lava, magma and volcanoes.
  • Quiekinetic Villains are those who can manipulate and control the absence/lack of all sound, bringing nothing but total silence. This type of villain can overlap with Sonokinetic Villains due to silence technically being sound-related.
  • Quintekinetic/Gamakinetic Villains or simply Life-Drainers are villains who have the power to not only manipulate and channel life energy, but also to sap the life force or energy from their victims. This can apply to Parasites, Parasitoids and even Vampires due to all categories depleting their victim's health and effectively destroying their state of well-being in a similar fashion.
  • Radiokinetic Villains or Radioactive Villains are villains who possess the power to manipulate and cause radioactive decay and other parts of the radiation spectra.
  • Reality-Warpers, Reality-Butchers or Essokinetic Villains are villains who can control reality itself or the sole reality of a single individual; this makes them similiar to Cataclysms in the fact that they are extremely powerful but do not always seek to destroy the universe - almost all Reality-Warpers in fiction are semi-evil or morally dubious, a side-effect of having such godlike powers. Some villains with reality-controlling powers can overlap with those who are Self-Aware, and if they can control an individual person's realities it makes them overlap with Psychic Villains, Telepathic Villains and Oneirokinetic Villains.
  • Sonokinetic Villains are those who specialize in using sound as weapons. Often this type of wrongdoers overlap with Banshees, but not all Sonokinetic Villains use their voices; Some of them use mechanical devices to produce sound, even musical instruments.
  • Spatiokinetic Villains are villains who manipulate and control any, if not all forms of space encompassing the elements listed above and more. Some cosmic entities are able to use this kind of power.
  • Speedsters are villains who can move at speeds fast enough to produce blurred afterimages that they leave in their wake. This may be done through ergokinesis, chronokinesis, aerokinesis, photokinesis, essokinesis or other variable means.
  • Stygiokinetic Villains are villains with the ability to manipulate Hell itself. Using this power, one can shape the environment of hell, control hell-based fire and the demonic beings found inside of Hell. In almost every case, this ability belongs to the different versions of Satan and Demons exclusively.
  • Technopaths or Crackers are evildoers with the power to manipulate technology with their minds and/or take control of it remotely or manually.
    • Datakinetic Villains or Data Manipulators are a type of Technopath with the power to manipulate any form of technological data, such as by erasing or creating it or even using it for offensive and defensive techniques and purposes.
    • Nanokinetic Villains have the ability to control and shape microscopic or nanoscale technology.
  • Telekinetic/Psychokinetic Villains are villains who possess the power of telekinesis, the ability to move objects with your mind. At the lowest level they can only move small objects, but at the highest level they could lift entire buildings or structures; some telekinetics are even able to use telekinesis on a subatomic level.
  • Telepathic Villains or Mind-Readers are evildoers who are able to communicate with others without using any verbal or body languages. The extent of their power and the number of people they can speak with through this mean is very variable.
  • Tychokinetic Villains are villains with the ability to alter the luck and overall probability of events regarding themselves or their environment. Typically, villains with this power use it to either enhance their own luck or make the luck of others worse.
  • Umbrakinetic Villains are those who have the power to control darkness and shadows; it is actually quite a common type of known villain.
  • In many cases, villains can manipulate more than one elemental magics and/or powers.

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