Masterminds are considered geniuses among geniuses; in other words, they are among the most intelligent beings in existence and are characterized by a personality in which they will plan things to amazing lengths and always have a backup plan. They are often Weaklings, but these characters should not be underestimated, as they can be extremely difficult to catch or defeat due to their incredibly complex schemes. They are usually referred to as "the brain behind it all", and just like master manipulators, they rarely show themselves directly towards their enemy.
The only way a Mastermind can be defeated is if the hero or another character (whether evil or not) finds a way to exploit their arrogance, if they are of similar intelligence or by a huge stroke of luck.
To qualify as a Mastermind, such characters have to be rarely caught off-guard and must have a Plan B, C, or D to fall back on should their original plan be foiled. There are true opposites of Dimwits, who are stupid and cannot make any smart decision.
Also, manipulative machiavellis, or skilled tricksters are not necessary masterminds unless they meet the aforementioned criterias, and proved to be successful in most of their plans.
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