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You're actually our first guard to work at this location. The first stuff can be fairly easy. Nothing really goes on during the night except a robbery, pranks and etc.. We really haven't experienced any of those things. But, to be aware, the animatronics do walk around at night and during the day. That keeps their servos from locking up.
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~ Alison talking about the animatronics.
Freddy Fazbear is the titular antagonist of the The Return to Freddy's series, serving as the secondary antagonist of Volume 1 and a major antagonist in Volume 2.
He appears as the secondary antagonist of The Return to Freddy's, the main antagonist of The Return to Freddy's 2, a major antagonist in The Return to Freddy's 3, a posthumous antagonist in The Return to Freddy's 4 and a supporting antagonist in The Return to Freddy's: The Dreadful Truth.
He is an animatronic bear and the mascot of various locations named after him created by Fazbear Incorporated. Despite being a happy, fun-loving performer during the day, Freddy contains a fragment of Lockjaw's soul which causes his aggressive behavior during the night.
Freddy is a brown, anthropomorphic animatronic bear with brown fur and a lighter shade of brown on both his muzzle and chest. His equipment includes a black tophat and tie with a microphone he holds in his right hand. He has black eyebrows and blue eyes.
In the first game, as he progresses, Freddy will begin to gradually tear himself apart, causing rips and tears to appear on his body exposing his endoskeleton
The Return to Freddy's 3[]
Freddy is badly beaten up with many large holes on his body exposing his metal skeleton underneath, his left hand being the most damaged due to having the fur around it removed and revealing the endoskeleton hand. He also has several loose wires hanging from his right eye and left ear.
Biography[]
Backstory[]
Freddy was built in 1985 to be the mascot and front leader entertainer of the newly opened Fredbear's Family Diner alongside his other animatronic companions.
In September of 1987, an unnamed child known as "BFP" was murdered by the diner's founder and owner, Vincent, and skewered inside one of the spare suits. Enraged, BFP fragmented his soul and placed the scattered parts inside the animatronics, making them aggressive.
The Return to Freddy's[]
Freddy will first become active on Night 1 and start on the show state with Bonnie and Chica, although he'll likely leave the stage after Bonnie and Chica go on the hunt.
Once Freddy activates he'll traverse his path to the Office, moving through the Dining Area, Restrooms, East Hall and East Hall Corner to get to the Office. Notably, Freddy chooses to blend into the darkness to mask where he truly is and hide from the player's vision, especially in the Dining Area as his upper half is obscured the banner. Once Freddy leaves the East Hall Corner he'll enter the Office, forcing the player to equip the Freddy mask to deter him away, otherwise he'll jumpscare you.
If the player runs out of power, Freddy will appear in the darkness of the left door and play the "Toreador March" song as his face flickers. Within a few seconds, Freddy's song will end and he'll jumpscare the player.
The Return to Freddy's 2[]
After being embowed with a fragment of BFP's soul, Freddy becomes extremely aggressive and starts attacking security guards. Freddy will start on Night 1 and begin on the Show Stage with Bonnie and Chica, but he'll usually leave at around 3-5 AM.
Once Freddy becomes active he'll make his way to the Office by going to Party Room 1 and appearing in the Hallway to the Office. Once he appears in the Hallway, the player will have to equip the Freddy mask to force him to go away, otherwise he'll enter the Office and jumpscare you.
If the power runs out, Freddy will appear in the Hallway and play a slowed-down variant of the Toreador March song before jumpscaring the player after a few seconds.
The Return to Freddy's 3[]
After being found by a few teenagers in the abandoned location from the first game, Freddy, still powered by BFP's soul fragment, goes on the hunt one more time.
Freddy becomes active on Night 2 and begins on CAM 10 before making his way to the Office by going through CAMs 11, 05, 06, 03 and 02 before appearing outside the player's office. Shutting the door on Freddy will force him to leave you alone, but not doing so will cause him to jumpscare you.
Freddy is finally destroyed when Fazbear Fantasy Land is demolished, destroying the animatronics and releasing BFP's soul and the fragments he left behind.
Trivia[]
A very noticeable of Freddy in the first game is the switch between his Five Nights at Freddy's 1 and 2 models, which is due to the game's assets being stolen from the first two original games.
In the second game, Freddy's jumpscare when the power runs out is identical to his normal jumpscare, albeit with a few extra frames.
Freddy's AI in the second game is similar to Chica's, as both of them move from the Show Stage to Party Room 1 and the Hallway.
The laugh Freddy makes in the second game is a slowed-down variant of his laugh from the original Five Nights at Freddy's.
In the third game, Freddy doesn't have a power-out jumpscare.