Ignited Foxy looks like a more decrepit version of Withered Foxy from Five Nights at Freddy's 2. Like Ignited Bonnie, Ignited Foxy lacks a mascot suit on most of his endoskeleton, leaving it bare. Similarly to the original Foxy, he sports a pirate hook on his right hand. Apart from multiples of burnt-up dirt covering the mascot suit, he also is meant to be the most exaggerated of The Ignited.
Ignited Foxy has a long, triangular snout with a small black nose and a similar bottom jaw that sits below the snout. It is lined with several sharp, plastic teeth. Inside his mouth is what appears to be a decayed set of endoskeleton teeth.
Ignited Foxy has wires sticking out of both sides of his head, as well as four tufts of "hair" on the top of his head. Just above his left eye are a couple red and blue wires coming out of the top-left side of his endoskeleton head.
He has a right ear jutting out of a large hole in his suit's head, but seems to be lacking a left ear. The wires on the other side of Ignited Foxy's head may be just a remainder of the ear.
Like the original Ignited Foxy, Ignited Foxy has a long strip of a black "string" across his head, but unlike the original Ignited Foxy, he lacks an eyepatch. Like the other member of The Ignited, excluding Ignited Bonnie, he has luminous white pupils in each hollow-eye socket, but in some cases, his eyes are red.
Also like the original Ignited Foxy, Ignited Foxy wears brown linen pants that are shredded at the bottom.
Out of all The Ignited, Ignited Foxy has not lost any limbs other than his ear.
The only differences between his design in the The Joy of Creation and his revival design The Joy of Creation: Reborn are the rigging of his model and his glaringly empty pupils.
Behavior[]
The Joy of Creation[]
Ignited Foxy will be positioned outside of the window behind of the player, slowly rising up. If the player fails to deter him with the flashlight, Ignited Foxy will kill the player.
The Joy of Creation: Reborn[]
Attic: Ignited Foxy[]
Ignited Foxy is the antagonist of the fourth and final level. During the 90 seconds in which the player has to complete the main objective, Ignited Foxy will be roaming around, trying to search for the player. If the player provokes him or encounters him in his aggressive mode, he will give chase and kill the player when he reaches them. Ignited Foxy will switch between both a neutral/passive and aggressive state, being neutral by default, and can be provoked into a hostile state. Though he typically skulks around the attic with blank eyes, at random intervals, Ignited Foxy will charge the player in an aggressive state, and can be reset back to neutral by using their flashlight on him briefly, causing him to recoil in pain. The player must run away from him while his recoiling animation plays, or he will return to charging the player. If the player uses the flashlight on him while in a neutral state, he will immediately switch to hostile and kill the player with no way to stop him.
The Joy of Creation: Story Mode[]
Bedroom[]
Ignited Foxy is the fourth enemy to attack in the Bedroom. Ignited Foxy will run on a timer and will decide between set periods on when to enter the bedroom from under the crib, allowing the player to judge when he will appear. He is first signified of his presence through the sound of his hook scraping from under the player, and after a period of a minute, he will latch his hook onto the crib behind the player. If he is left unattended, he will rise up next to the player, blocking access to Ignited Freddy. The player must sleep in order to deter him, while refraining from staring directly at any part of him, as his aggression counter will rise until he eventually kills the player. While looking down at the player, his eyes will be blank until the player stares at him, and if the player continues to stare at him, his eyes will turn to a red tint, automatically leading him to kill the player. Whether the player is staring at him is signified by a distorted bass sound, and the sound increases in volume until he eventually kills the player.
If the player's reticle is on Ignited Foxy while he is present in the bedroom, the insanity meter will rise.
Living Room[]
Ignited Freddy and Ignited Foxy work in unison in the Living Room, serving as a duo and the main threats to deal with. The player must use the television to desync his and Ignited Freddy's movement patterns, allowing the player to hide from view of the both of them as they enter the living room. If they are left unattended, Ignited Freddy and Ignited Foxy will sync up with one another, causing the player's run to end upon being ambushed.
Office[]
Ignited Foxy is the first enemy to attack the player. He will appear in one of the three entrances, and will be deterred by staring at him in the cameras. If the player opens one of the the entrances after he spawns in it, he will be in an hostile state and attack the player. However, this can be avoided if the entrance is already open when he spawns, as he is in a neutral state. Ignited Bonnie knocking out the cameras will prevent Ignited Foxy from spawning. However, if Ignited Foxy is already present in a camera that is knocked out, he will remain there for the remainder of the level. From 3 AM onward, Ignited Foxy will occasionally spawn with a duplicate, forcing the player to deter said duplicate as well. If the player leaves Ignited Foxy unattended after he spawns, he will signify the player by knocking and growling, and then enter the room and approach the player before attacking them. The player can see the animation of him approaching depending on the entrance if they stand up and avoid looking at him.
Trivia[]
General[]
Ignited Foxy, along with Ignited Chica, are the only animatronics with eyes that change color.
Along with Ignited Springtrap and Creation, Ignited Foxy is the first member of The Ignited to possess a full set of arms.
The Joy of Creation[]
Ignited Foxy behaves like the window Boogeyman from the game BOOGEYMAN.
The only difference is that instead of rising, the Boogeyman will slowly open the window to come in.
The Joy of Creation: Story Mode[]
Ignited Foxy and Ignited Freddy are always working as a duo throughout the three memories featuring The Ignited's attacks, the only case of this being obvious being the Living Room.
In Bedroom, Ignited Foxy blocks Ignited Freddy's curtains and serves as an allowance for Ignited Freddy to enter the room.
In Living Room, Ignited Foxy and Ignited Freddy both attack from the two doors on the very left and right of the room.
In Office, Ignited Foxy blocks the player from freely searching for Ignited Freddy in order to flash him, as opening a door with Ignited Foxy in the room a minute after he spawns in it leads to him ending the player's game instantly.
During the first few frames of Ignited Foxy's jumpscare in Living Room, if the player is staring at the door he comes through, the player may be able to see two instances of Ignited Foxy.
There might be a glitch where the player moving to the hiding spot for Ignited Freddy after Foxy has left the room will result in Foxy jumpscaring the player anyway.
In Office, when a player stuns Ignited Freddy, it is possible to see Ignited Foxy's silhouette spawn behind Ignited Freddy. This does count as an attempted assault, and the player should go to the cameras to stop Ignited Foxy as normal.
Ignited Bonnie can help the player when knocking out a camera as Ignited Foxy cannot spawn in broken cameras. However, once all three camera are broken, he will not be repelled completely. He will go into 1 random door, while can't spawn in more than 1 door, but you have to listen for the audio cue to identify which door Ignited Foxy currently occupying. But sometimes he will not make any audio cue even though he is occupying a door, making listening for him more harder.
Gallery[]
Ignited Foxy Old
Ignited Foxy's jumpscare in The Joy of Creation: Reborn.
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