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“
Forgetting someone? I was never gone.
„
~ Noo-Noo's FNaTL 3 teaser
“
Can you hear the music?
„
~ Noo-Noo's Archives Act 1 teaser
Noo-Noo is one of the two main antagonists (alongside Employee 3) of the Five Nights at Tubbyland series and it's remake, The Tubbyland Archives. While seemingly only created to entertain guests and clean the building, Noo-Noo was secretly created by the CEO of TubbyLand Entertainment to kill anyone who learns of the company's dark past and dispose of their bodies.
Like in the original Teletubbies, Noo-Noo is a large, cylindrical blue vacuum cleaner. In Tubbyland 1, he has no brush on his head, a black vacuum tube, and a row of sharp, leech-like teeth. His eyes are small and black, occasionally having white pupils. Plush Noo-Noo looks similar, but with normal eyes and no teeth. In Tubbyland 2, he is a lighter blue with more detail on his body. His eyes are normal and he now has his brush, as well as an extra row of teeth only visible from some angles. In The End Game, His eyes are once again black with white pupils. He's covered in holes and rust, and now has 5 rows of teeth in total. His Tubbyland Archives appearance is almost identical to his appearance in the Teletubbies, though with bright red eyes and the aforementioned teeth.
Biography[]
Five Nights at Tubbyland[]
FNaTL 1[]
Noo-Noo is an easter egg character in the first game, functioning similarly to Golden Freddy from the first Five Nights at Freddy's game. He appears in the Office at random, and the player must bring the monitor up within 6.66 seconds, or he'll attack and cause the game to crash. Plush Noo-Noo functions identically, though with a higher-pitched jumpscare scream. During the night 5 phone call, Employee 3 is tasked with watching over Noo-Noo, who activates and kills him.
FNaTL 2[]
Noo-Noo is no longer an easter egg character, now serving as a regular enemy. He starts in Noo-Noo's Kitchen, and will occasionally activate, cued by the sound of his music box. The player must use the toggle transmissions button found in the Kitchen camera to get him to stop. The smoke machine will not stop him, as like Tinky Winky 2.0, he has the ability to see through smoke to lead customers out of the building in the event of a fire.
FNaTL 3[]
Noo-Noo first starts in the Spare Props area before progressing to the office in the order of the Props Hall, the Original Props area, the Ventilation Hall, and then either the Parts Hall or the Main Hall. He moves to the left doorway from the Main Hall and the right door from the Parts Hall, and will jumpscare the player if they don't close the door on him. This won't end the night, but will instead disable all of the player's equipment for a long time.
At the end of 8/20 Custom Night mode, a cutscene plays of Employee 6 attempting to leave the warehouse, but being stopped by Noo-Noo. When trying to escape the vacuum, Old Po catches Employee 6 and shoves him inside, killing him.
The Tubbyland Archives[]
Act 1[]
Noo-Noo hides behind the curtains to the right of the Office, and first activates on night 2 alongside Laa-Laa. The longer the player hides behind the curtains, the louder his music box will begin to play, until either the player leaves, which will reset his progress, or he attacks.
In the first 5 post-night minigames, the player is tasked with guiding one of the four main Tubbybots to find Noo-Noo. in the first, he's sleeping in the Office. In the second, he's refilling the custard machine in the Party Room. In the third, he is once again in the Party Room, dumping what appears to be human remains into a trash bin. In the fourth, he's cleaning up a large pool of blood in the Office. In the fifth, he's attacking Employee 3 in the Office and kills him with the help of Tinky Winky, an event which the player overhears during the night 5 phone call. Unlike the other Tubbybots, Noo-Noo isn't an enemy in the 6th minigame; instead he can be found sleeping in the office once more.
The player takes control of him during the secret Night X, where they must move him around the map while playing his music box to lure PTLD, while making sure the latter doesn't catch up and damage him, and that the music box's power doesn't run out.
Quotes[]
FNaTL 1[]
“
Um, hey there! Um, there has been a bit of a search for a, uh, so-called missing animatronic? Noo-Noo, to be exact. We aren't exactly sure where he is or what happened to him, though we are speculating that he was stolen while the attraction was in it's so-called "abandoned state." ...Y'know, we aren't sure, but... Make sure to be careful tonight, as the animatronics are staring to wake up more and more. Anyways, good night, good luck.
„
~ Employee 3 talking about Noo-Noo going missing
“
Wow. Ok, you need to listen. Things are getting pretty crazy around here, if I do say so myself. This Noo-Noo has been givin' me some real serious creeps, man. Oh wait, I didn't tell you. We found him. Yep, he's right- he must be in better condition then we thought. Wait, where is he? Oh sh-
„
~ Noo-Noo killing Employee 3 (FNaTL)
FNaTL 2[]
“
As for Noo-Noo? He only really moves at random when he decides he should do some cleaning. You can tell when this happens when you can hear his joyful music box. In the room Noo-Noo is contained, you can emit a radio transmission that will attempt to cancel if done quick enough.
„
~ An unnamed phone guy explaining Noo-Noo's mechanic in FNaTL 2
“
Uh, hello? Are you there? Ok, good. Uh, well I'm glad you're here because I still have some things that I was required to let you know about, that I forgot. Uh, first off, I need to remind you to be very quick when reacting to Noo-Noo. He'll start moving really soon after his music box starts indicating he'll start his cleaning. uh, also, it's not required, but recommended for guards to understand the reason the animatronics are trying to get to you is because once you get in their view, they will identify you as Tubby Toast. Confused? Well, the reasoning is that, if you've ever seen Tubby Toast, you would know that it has a face on it resembling a human. Although the similarities are... small, it's enough to confuse the animatronics at this hour. Th-though we tried to go against the glitch by making it so that instead of... putting you in the Tubby Toaster, uh, they will instead try to "relocate" you. I-in a way it's kind of like cleaning you up, as if you were floor food. Unfortunately, the way the trash is relocated... uh, is that Noo-Noo will vacuum the trash up and drop it off. So if you're seen as trash... Well, you can see how that would end badly. Uh, but don't worry, you'll be fine! Well, I gotta leave you, um, remember what I told you, and you'll turn out fine. Uh, good luck, sport!
„
~ The unnamed phone guy explaining why the Tubbybots would stuff someone into Noo-Noo
“
Uh, hello? Are you alright? Ok, uh, so I need to just let you know that being vacuumed up by Noo-Noo wouldn't exactly be pleasant. Y'see, back in 2001, uh, Noo-Noo was stolen and modified for unknown reasons. The main change was a bunch of rotating teeth that could be used to easily vacuum up solid objects. Uh, despite the safety hazard, we haven't recorded any injuries or deaths from it, so... Uh, don't worry. Eh, ah, alright, I'll leave you to your job, uh, goodnight!
„
~ The unnamed phone guy explaining and warning of Noo-Noo's sharp teeth
“
I'm still here. The messenger. The one from the... previous place. The vacuum cleaner, it stole my body. It teared me apart. Now I lay in here, rotting, despised by myself. My actions eat me up every second, of every hour, of every day. Release me from my current impairment... if you can. Don't worry, though, I haunt them. Yes, the new ones. Not specifically "new," more like... renovated. I'm coming to you. I think... there's enough space in here... for two.
„
~ Employee 3 talking about possessing and rotting away in Noo-Noo
FNaTL 3[]
“
Oh, on a similar topic, um, that eyeless, broken-up red animatronic Po, um, along with Noo-Noo, aren't actually prototypes, but rather some of the few things salvaged from the last location. Um, the previous guard really seems scared of Noo-Noo. Uh, he went on to describe it as having a... flat-out dead mammal in it. I don't believe it one bit. I haven't seen it, yet it sounds like an insane concept.
„
~ The phone guy talking about a fellow employee's fear of Noo-Noo
TTLA: Act 1[]
“
As for the... vacuum cleaner? I don't really... have anything worth mentioning. The CEO himself worked on him, uh, strictly kept us from being in the same room at the same time, too. Said it was "too dangerous", or something. I dunno. Anyway, I guess if you find wherever he is, just don't stay around him for too long. For some reason, the CEO still doesn't want us around it. I don't really get why, considering it's basically just a big Roomba. But... whatever.
„
~ Employee 3 warning Parker to stay away from Noo-Noo
“
Uh, hello!? Oh thank god this is working! Dude, I have so much to say! I- ...Ok, look. I'm hiding right now. Remember how that guy told me to come in yesterday? Well guess what? It was a goddam death trap! I- I found a room to the right of the Party Hall. There- there's something down there. A box. I couldn't get a look inside, but it smelled awful! Th- the robots were down there too, for some reason. I- I don't know why, but as soon as they realized I was there, they immediately booked it for me. Th- those things are bloodthirsty. O-oh god, the company records, the explosion, what happened last night, it's all adding up! This place is one massive cover-up! The CEO is- ...What? What are you doing!? Hey! Hey, no, hey! You get away from me! HEY, NO, GET YOUR HANDS OFF ME! NO! OH SHIT-
„
~ Noo-Noo killing Employee 3
Gallery[]
All versions of Noo-Noo in the Time for Tubby bye bye image (FNaTL 1 Noo-Noo behind FNaTL 1 Dipsy)
FNaTL 1[]
Jumpscare
Ditto, older version
Minigame sprite
Secret screen found when walking to the right of the kitchen in the secret minigame
In the title screen
Behind the Tubbybots in a poster
Dream Night[]
Jumpscare
Pre-revamp[]
In the Kitchen
In the Office
Jumpscare
Minigame sprite
FNaTL 2[]
In the Kitchen
Ditto, active
Nightmare Night jumpscare
Custom Night icon
Game Over screen
In the title screen
Noo-Noo's silhouette in the Custard Machine Explosion Incident cutscene
Noo-Noo in an older version of the cutscene
Jumpscare that plays after the Explosion Incident cutscene
Ditto, older version
Secret screen of Noo-Noo pouring out human remains
Jumpscare that appears for a single frame after setting all AI in Custom Night to 6
FNaTL 3[]
In the Spare Props area
Ditto, active
In the Props Hall
In the Original Props area
In the Ventilation Hall
In the Parts Hall
In the Main Hall
In the Office's left doorway
In the Office's right doorway
Custom Night icon
Noo-Noo's page in the instruction manual
Noo-Noo in the bad ending
Noo-Noo and Old Po in the good ending
Noo-Noo's teaser
Ditto, brightened
The Tubbyland Archives[]
Act 1[]
Noo-Noo's texture for the game over screen
Night X game over screen
Ditto
Ditto
A secret screen that appears when waiting on the title screen
Noo-Noo's teaser
TTLA Act 1 poster
TTLA Act 1 Gamejolt banner
Trivia[]
The reason that Noo-Noo doesn't have his brush in the first game is simply because Clicky forgot to add it.
Clicky has stated that his appearance in FNaTL 1 is due to "hallucination magic".
The sound Noo-Noo makes while in the Office is a reversed 911 call.
His jumpscare sound in the first game originates from a whale, and from a vacuum turning off in the second.
Before the Tubbyland 1 revamp, Noo-Noo appearing in the office was triggered by seeing him in the kitchen rather than showing up at random.
If the player waits in the title screen long enough, Noo-Noo's jumpscare will play. This also happens in the beta of the game, and is Noo-Noo's only appearance in the beta.
A jumpscare for Noo-noo used to play at the end of the secret minigame as well as when putting 6/6/6 into the Custom Night A.I, though was later replaced by PTLD-93.
Clicking on his FNaTL 2 Custom Night icon will have him say "rawr" in a text-to-speech voice.
Setting all A.I to 6 in Custom Night in FNaTL 2 causes an image of Noo-Noo to appear for a single frame before the game crashes.
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